#ifndef __logic_state_game__h__
#define __logic_state_game__h__

class logic_state;

class logic_state_game : public logic_state
{
public:
	logic_state_game();
	~logic_state_game();
	void enter();
	void exit();
	void update(float dt);

private:
	bool mouse_down;
	float keep_time;
	float hit_offset_coef;
};

#endif